Preparing motion-capture materials.
At least 2 years of experience in the game or film industry;
Experience with Motion Capture technology;
High level of familiarity with Motion Builder or Maya;
Familiarity with animation development pipelines and processes from the concept stage to the implementation within the engine;
Experience in the animation of humanoid characters;
Excellent knowledge of anatomy;
A comprehensive portfolio.
Advantageous:
Hands-on experience with Unreal Engine 4/5.
Skinning and rigging skills;
Passion for Football.
Medical insurance and social benefits;
Sick-leaves;
Remote work;
Referral bonuses;
Sports compensation;
Online English classes;
Co-working compensation.
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